[xep-announce] XEP version 3 commercially available

From: David Tolpin (dvd@renderx.com)
Date: Tue Oct 08 2002 - 13:32:27 PDT


Dear XEP-announce subscribers,

XEP version 3 is commercially available from the xAttic shop, http://shop.xattic.com/ .
The new version is offered through a number of licensing schemes, ranging from a single
user to a developer and corporate server.

>From now on, updates and addtional components will eventually be made available through
the updates' page, http://shop.xattic.com/extras.cgi . Licensed users of XEP v2 for XML Spy
may download maitnenance release 2.78 from that location .

We are committed to providing XEP's users with convenient and powerful tools for
integration of RenderX XEP into various production and development environments. As a first step,
XEP v3 connector for XML Spy will be published soon as a freely downloadable component for
commercial users of XEP version 3.

Version 3 offers a number of improvements over the previous one, including (but not limited
to) the following:

- support for right-to-left writing mode (including a preliminary
  implementation of bidirectionality);
- support for rotated text;
- support for side floats;
- support for blocks spanning multiple columns;
- support for page-position="last" in conditional page masters;
- support for horizontal text scaling (via font-stretch attribute);
- support for from-table-column() function;
- a number of useful extensions to XSL spec:
   * support for building page number lists in indexes;
   * support for areas with different column counts on the same page;
- a completely new validation mechanism that checks XSL FO data
  from any source and eliminates namespace problems;
- optimized graphics, using "lazy" algorithms to greatly improve
  preformance and reduce memory consumption;
- SAX 2 interfaces for both input and output;
- JAXP integration classes, and a command-line interface to perform
  direct XML+XSL->PDF/PostScript transformation;
- and more...

XEP 3 consumes less memory than XEP 2.x and runs faster, especially
on long tables. Many parts have been rewritten from scratch; results
are quite encouraging.

Sincerely,
David Tolpin
RenderX



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